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CHAPTER 3
This chapter specifies the lexical structure of the Java programming language.
Programs are written in Unicode (§3.1), but lexical translations are provided (§3.2) so that Unicode escapes (§3.3) can be used to include any Unicode character using only ASCII characters. Line terminators are defined (§3.4) to support the different conventions of existing host systems while maintaining consistent line numbers.
The Unicode characters resulting from the lexical translations are reduced to a sequence of input elements (§3.5), which are white space (§3.6), comments (§3.7), and tokens. The tokens are the identifiers (§3.8), keywords (§3.9), literals (§3.10), separators (§3.11), and operators (§3.12) of the syntactic grammar.
The Java platform tracks the Unicode specification as it evolves. The precise version of Unicode used by a given release is specified in the documentation of the classhttp://www.unicode.org
Character
.Versions of the Java programming language prior to 1.1 used Unicode version 1.1.5. Upgrades to newer versions of the Unicode Standard occurred in JDK 1.1 (to Unicode 2.0), JDK 1.1.7 (to Unicode 2.1), J2SE 1.4 (to Unicode 3.0), and J2SE 5.0 (to Unicode 4.0).
The Unicode standard was originally designed as a fixed-width 16-bit character encoding. It has since been changed to allow for characters whose representation requires more than 16 bits. The range of legal code points is now U+0000 to U+10FFFF, using the hexadecimal U+n notation. Characters whose code points are greater than U+FFFF are called supplementary characters. To represent the complete range of characters using only 16-bit units, the Unicode standard defines an encoding called UTF-16. In this encoding, supplementary characters are represented as pairs of 16-bit code units, the first from the high-surrogates range, (U+D800 to U+DBFF), the second from the low-surrogates range (U+DC00 to U+DFFF). For characters in the range U+0000 to U+FFFF, the values of code points and UTF-16 code units are the same.
The Java programming language represents text in sequences of 16-bit code units, using the UTF-16 encoding. A few APIs, primarily in the Character
class, use 32-bit integers to represent code points as individual entities. The Java platform provides methods to convert between the two representations.
This book uses the terms code point and UTF-16 code unit where the representation is relevant, and the generic term character where the representation is irrelevant to the discussion.
Except for comments (§3.7), identifiers, and the contents of character and string literals (§3.10.4, §3.10.5), all input elements (§3.5) in a program are formed only from ASCII characters (or Unicode escapes (§3.3) which result in ASCII characters). ASCII (ANSI X3.4) is the American Standard Code for Information Interchange. The first 128 characters of the Unicode character encoding are the ASCII characters.
\u
xxxx, where xxxx is a hexadecimal value, represents the UTF-16 code unit whose encoding is xxxx. This translation step allows any program to be expressed using only ASCII characters.
a--b
are tokenized (§3.5) as a
, --
, b
, which is not part of any grammatically correct program, even though the tokenization a
, -
, -
, b
could be part of a grammatically correct program.\u
followed by four hexadecimal digits to the UTF-16 code unit (§3.1) with the indicated hexadecimal value, and passing all other characters unchanged. Representing supplementary characters requires two consecutive Unicode escapes. This translation step results in a sequence of Unicode input characters:
TheUnicodeInputCharacter: UnicodeEscape RawInputCharacter UnicodeEscape: \ UnicodeMarker HexDigit HexDigit HexDigit HexDigit UnicodeMarker: u UnicodeMarker u RawInputCharacter: any Unicode character HexDigit: one of 0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
\
, u
, and hexadecimal digits here are all ASCII characters.
In addition to the processing implied by the grammar, for each raw input character that is a backslash \
, input processing must consider how many other \
characters contiguously precede it, separating it from a non-\
character or the start of the input stream. If this number is even, then the \
is eligible to begin a Unicode escape; if the number is odd, then the \
is not eligible to begin a Unicode escape. For example, the raw input "\\u2297=\u2297"
results in the eleven characters "
\
\
u
2
2
9
7
=
"
(\u2297
is the Unicode encoding of the character "").
If an eligible \
is not followed by u
, then it is treated as a RawInputCharacter and remains part of the escaped Unicode stream. If an eligible \
is followed by u
, or more than one u
, and the last u
is not followed by four hexadecimal digits, then a compile-time error occurs.
The character produced by a Unicode escape does not participate in further Unicode escapes. For example, the raw input \u005cu005a
results in the six characters \
u
0
0
5
a
, because 005c
is the Unicode value for \
.
It does not result in the character Z
, which is Unicode character 005a
, because the \
that resulted from the \u005c
is not interpreted as the start of a further Unicode escape.
The Java programming language specifies a standard way of transforming a program written in Unicode into ASCII that changes a program into a form that can be processed by ASCII-based tools. The transformation involves converting any Unicode escapes in the source text of the program to ASCII by adding an extra u
-for example, \u
xxxx becomes \uu
xxxx-while simultaneously converting non-ASCII characters in the source text to Unicode escapes containing a single u
each.
This transformed version is equally acceptable to a compiler for the Java programming language ("Java compiler") and represents the exact same program. The exact Unicode source can later be restored from this ASCII form by converting each escape sequence where multiple u
's are present to a sequence of Unicode characters with one fewer u
, while simultaneously converting each escape sequence with a single u
to the corresponding single Unicode character.
Implementations should use the \u
xxxx notation as an output format to display Unicode characters when a suitable font is not available.
//
form of a comment (§3.7).
Lines are terminated by the ASCII charactersLineTerminator: the ASCIILF
character, also known as "newline" the ASCIICR
character, also known as "return"the ASCII
CR
character followed by the ASCIILF
character InputCharacter: UnicodeInputCharacter but notCR
orLF
CR
, or LF
, or CR LF
. The two characters CR
immediately followed by LF
are counted as one line terminator, not two. The result is a sequence of line terminators and input characters, which are the terminal symbols for the third step in the tokenization process.
This process is specified by the following productions:
White space (§3.6) and comments (§3.7) can serve to separate tokens that, if adjacent, might be tokenized in another manner. For example, the ASCII charactersInput: InputElementsopt Subopt InputElements: InputElement InputElements InputElement InputElement: WhiteSpace Comment Token Token: Identifier Keyword Literal Separator Operator Sub: the ASCIISUB
character, also known as "control-Z"
-
and =
in the input can form the operator token -=
(§3.12) only if there is no intervening white space or comment.
As a special concession for compatibility with certain operating systems, the ASCII SUB character (\u001a
, or control-Z) is ignored if it is the last character in the escaped input stream.
Consider two tokens x and y in the resulting input stream. If x precedes y, then we say that x is to the left of y and that y is to the right of x.
For example, in this simple piece of code:
we say that theclass Empty { }
}
token is to the right of the {
token, even though it appears, in this two-dimensional representation on paper, downward and to the left of the {
token. This convention about the use of the words left and right allows us to speak, for example, of the right-hand operand of a binary operator or of the left-hand side of an assignment.
WhiteSpace: the ASCIISP
character, also known as "space" the ASCIIHT
character, also known as "horizontal tab" the ASCIIFF
character, also known as "form feed" LineTerminator
These comments are formally specified by the following productions:/* text */ A traditional comment: all the text from the ASCII characters/*
to the ASCII characters*/
is ignored (as in C and C++). // text A end-of-line comment: all the text from the ASCII characters//
to the end of the line is ignored (as in C++).
These productions imply all of the following properties:Comment: TraditionalComment EndOfLineComment TraditionalComment: / * CommentTail EndOfLineComment: / / CharactersInLineopt CommentTail: * CommentTailStar NotStar CommentTail CommentTailStar: / * CommentTailStar NotStarNotSlash CommentTail NotStar: InputCharacter but not * LineTerminator NotStarNotSlash: InputCharacter but not * or / LineTerminator CharactersInLine: InputCharacter CharactersInLine InputCharacter
/*
and */
have no special meaning in comments that begin with //
.
//
has no special meaning in comments that begin with /*
or /**
.
is a single complete comment./* this comment /* // /** ends here: */
The lexical grammar implies that comments do not occur within character literals (§3.10.4) or string literals (§3.10.5).
Letters and digits may be drawn from the entire Unicode character set, which supports most writing scripts in use in the world today, including the large sets for Chinese, Japanese, and Korean. This allows programmers to use identifiers in their programs that are written in their native languages.Identifier: IdentifierChars but not a Keyword or BooleanLiteral or NullLiteral IdentifierChars: JavaLetter IdentifierChars JavaLetterOrDigit JavaLetter: any Unicode character that is a Java letter (see below) JavaLetterOrDigit: any Unicode character that is a Java letter-or-digit (see below)
A "Java letter" is a character for which the method Character.isJavaIdentifierStart(int)
returns true
. A "Java letter-or-digit" is a character for which the method Character.isJavaIdentifierPart(int)
returns true
.
The Java letters include uppercase and lowercase ASCII Latin letters A
-Z
(\u0041
-\u005a
), and a
-z
(\u0061
-\u007a
), and, for historical reasons, the ASCII underscore (_
, or \u005f
) and dollar sign ($
, or \u0024
). The $
character should be used only in mechanically generated source code or, rarely, to access preexisting names on legacy systems.
The "Java digits" include the ASCII digits 0-9
(\u0030
-\u0039)
.
Two identifiers are the same only if they are identical, that is, have the same Unicode character for each letter or digit.
Identifiers that have the same external appearance may yet be different. For example, the identifiers consisting of the single letters LATIN CAPITAL LETTER A (A
, \u0041
), LATIN SMALL LETTER A (a
, \u0061
), GREEK CAPITAL LETTER ALPHA (A
, \u0391
), CYRILLIC SMALL LETTER A (a
, \u0430
) and MATHEMATICAL BOLD ITALIC SMALL A (a
, \ud835\udc82
) are all different.
Unicode composite characters are different from the decomposed characters. For example, a LATIN CAPITAL LETTER A ACUTE (Á,
\u00c1)
could be considered to be the same as a LATIN CAPITAL LETTER A (A
, \u0041)
immediately followed by a NON-SPACING ACUTE (´, \u0301
) when sorting, but these are different in identifiers. See The Unicode Standard, Volume 1, pages 412ff for details about decomposition, and see pages 626-627 of that work for details about sorting. Examples of identifiers are:
String i3 MAX_VALUE isLetterOrDigit
Keyword: one of abstract continue for new switch assert default if package synchronized boolean do goto private this break double implements protected throw byte else import public throws case enum instanceof return transient catch extends int short try char final interface static void class finally long strictfp volatile const float native super while
The keywords const
and goto
are reserved, even though they are not currently used. This may allow a Java compiler to produce better error messages if these C++ keywords incorrectly appear in programs.
While true
and false
might appear to be keywords, they are technically Boolean literals (§3.10.3). Similarly, while null
might appear to be a keyword, it is technically the null literal (§3.10.7).
String
type (§4.3.3), or the null type (§4.1):
Literal: IntegerLiteral FloatingPointLiteral BooleanLiteral CharacterLiteral StringLiteral NullLiteral
An integer literal may be expressed in decimal (base 10), hexadecimal (base 16), or octal (base 8):
An integer literal is of typeIntegerLiteral: DecimalIntegerLiteral HexIntegerLiteral OctalIntegerLiteral DecimalIntegerLiteral: DecimalNumeral IntegerTypeSuffixopt HexIntegerLiteral: HexNumeral IntegerTypeSuffixopt OctalIntegerLiteral: OctalNumeral IntegerTypeSuffixopt IntegerTypeSuffix: one of l L
long
if it is suffixed with an ASCII letter L
or l
(ell); otherwise it is of type int
(§4.2.1). The suffix L
is preferred, because the letter l
(ell) is often hard to distinguish from the digit 1
(one).
A decimal numeral is either the single ASCII character 0
, representing the integer zero, or consists of an ASCII digit from 1
to 9
, optionally followed by one or more ASCII digits from 0
to 9
, representing a positive integer:
A hexadecimal numeral consists of the leading ASCII charactersDecimalNumeral: 0 NonZeroDigit Digitsopt Digits: Digit Digits Digit Digit: 0 NonZeroDigit NonZeroDigit: one of 1 2 3 4 5 6 7 8 9
0x
or 0X
followed by one or more ASCII hexadecimal digits and can represent a positive, zero, or negative integer. Hexadecimal digits with values 10 through 15 are represented by the ASCII letters a
through f
or A
through F
, respectively; each letter used as a hexadecimal digit may be uppercase or lowercase.
The following production from §3.3 is repeated here for clarity:HexNumeral: 0 x HexDigits 0 X HexDigits HexDigits: HexDigit HexDigit HexDigits
An octal numeral consists of an ASCII digitHexDigit: one of 0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
0
followed by one or more of the ASCII digits 0
through 7
and can represent a positive, zero, or negative integer.
Note that octal numerals always consist of two or more digits;OctalNumeral: 0 OctalDigits OctalDigits: OctalDigit OctalDigit OctalDigits OctalDigit: one of 0 1 2 3 4 5 6 7
0
is always considered to be a decimal numeral-not that it matters much in practice, for the numerals 0
, 00
, and 0x0
all represent exactly the same integer value.
The largest decimal literal of type int
is 2147483648
(231). All decimal literals from 0
to 2147483647
may appear anywhere an int
literal may appear, but the literal 2147483648
may appear only as the operand of the unary negation operator -
.
The largest positive hexadecimal and octal literals of type int
are 0x7fffffff
and 017777777777
, respectively, which equal 2147483647
(231-1). The most negative hexadecimal and octal literals of type int
are 0x80000000
and 020000000000
, respectively, each of which represents the decimal value -2147483648
(-231). The hexadecimal and octal literals 0xffffffff
and 037777777777
, respectively, represent the decimal value -1
.
A compile-time error occurs if a decimal literal of type int
is larger than 2147483648
(231), or if the literal 2147483648
appears anywhere other than as the operand of the unary -
operator, or if a hexadecimal or octal int
literal does not fit in 32 bits.
Examples of int
literals:
The largest decimal literal of type0 2 0372 0xDadaCafe 1996 0x00FF00FF
long
is 9223372036854775808L
(263). All decimal literals from 0L
to 9223372036854775807L
may appear anywhere a long
literal may appear, but the literal 9223372036854775808L
may appear only as the operand of the unary negation operator -
.
The largest positive hexadecimal and octal literals of type long
are 0x7fffffffffffffffL
and 0777777777777777777777L
, respectively, which equal 9223372036854775807L
(263-1). The literals 0x8000000000000000L
and 01000000000000000000000L
are the most negative long
hexadecimal and octal literals, respectively. Each has the decimal value -9223372036854775808L
(-263). The hexadecimal and octal literals 0xffffffffffffffffL
and 01777777777777777777777L
, respectively, represent the decimal value -1L
.
A compile-time error occurs if a decimal literal of type long
is larger than 9223372036854775808L
(263), or if the literal 9223372036854775808L
appears anywhere other than as the operand of the unary -
operator, or if a hexadecimal or octal long
literal does not fit in 64 bits.
Examples of long
literals:
0l 0777L 0x100000000L 2147483648L 0xC0B0L
A floating-point literal has the following parts: a whole-number part, a decimal or hexadecimal point (represented by an ASCII period character), a fractional part, an exponent, and a type suffix. A floating point number may be written either as a decimal value or as a hexadecimal value. For decimal literals, the exponent, if present, is indicated by the ASCII letter e
or E
followed by an optionally signed integer. For hexadecimal literals, the exponent is always required and is indicated by the ASCII letter p
or P
followed by an optionally signed integer.
For decimal floating-point literals, at least one digit, in either the whole number or the fraction part, and either a decimal point, an exponent, or a float type suffix are required. All other parts are optional. For hexadecimal floating-point literals, at least one digit is required in either the whole number or fraction part, the exponent is mandatory, and the float type suffix is optional.
A floating-point literal is of type float
if it is suffixed with an ASCII letter F
or f
; otherwise its type is double
and it can optionally be suffixed with an ASCII letter D
or d
.
The elements of the typesFloatingPointLiteral: DecimalFloatingPointLiteral HexadecimalFloatingPointLiteral DecimalFloatingPointLiteral: Digits . Digitsopt ExponentPartopt FloatTypeSuffixopt . Digits ExponentPartopt FloatTypeSuffixopt Digits ExponentPart FloatTypeSuffixopt Digits ExponentPartopt FloatTypeSuffix ExponentPart: ExponentIndicator SignedInteger ExponentIndicator: one of e E SignedInteger: Signopt Digits Sign: one of + - FloatTypeSuffix: one of f F d D HexadecimalFloatingPointLiteral: HexSignificand BinaryExponent FloatTypeSuffixopt HexSignificand: HexNumeral HexNumeral . 0x HexDigitsopt . HexDigits 0X HexDigitsopt . HexDigits BinaryExponent: BinaryExponentIndicator SignedInteger BinaryExponentIndicator:one of p P
float
and double
are those values that can be represented using the IEEE 754 32-bit single-precision and 64-bit double-precision binary floating-point formats, respectively.
The details of proper input conversion from a Unicode string representation of a floating-point number to the internal IEEE 754 binary floating-point representation are described for the methods valueOf
of class Float
and class Double
of the package java.lang
.
The largest positive finite float
literal is 3.4028235e38f
. The smallest positive finite nonzero literal of type float
is 1.40e-45f
. The largest positive finite double
literal is 1.7976931348623157e308
. The smallest positive finite nonzero literal of type double
is 4.9e-324
.
A compile-time error occurs if a nonzero floating-point literal is too large, so that on rounded conversion to its internal representation it becomes an IEEE 754 infinity. A program can represent infinities without producing a compile-time error by using constant expressions such as 1f/0f
or -1d/0d
or by using the predefined constants POSITIVE_INFINITY
and NEGATIVE_INFINITY
of the classes Float
and Double
.
A compile-time error occurs if a nonzero floating-point literal is too small, so that, on rounded conversion to its internal representation, it becomes a zero. A compile-time error does not occur if a nonzero floating-point literal has a small value that, on rounded conversion to its internal representation, becomes a nonzero denormalized number.
Predefined constants representing Not-a-Number values are defined in the classes Float
and Double
as Float.NaN
and Double.NaN
.
Examples of float
literals:
1e1f 2.f .3f 0f 3.14f 6.022137e+23f
Examples of double
literals:
1e1 2. .3 0.0 3.14 1e-9d 1e137
Besides expressing floating-point values in decimal and hexadecimal, the method intBitsToFloat
of class Float
and method longBitsToDouble
of class Double
provide a way to express floating-point values in terms of hexadecimal or octal integer literals.For example, the value of:
is equal to the value ofDouble.longBitsToDouble(0x400921FB54442D18L)
Math.PI
.boolean
type has two values, represented by the literals true
and false
, formed from ASCII letters.
A boolean literal is always of type boolean
.
BooleanLiteral: one of true false
\u0027
.) Character literals can only represent UTF-16 code units (§3.1), i.e., they are limited to values from \u0000
to \uffff
. Supplementary characters must be represented either as a surrogate pair within a char sequence, or as an integer, depending on the API they are used with.
A character literal is always of type char
.
The escape sequences are described in §3.10.6.CharacterLiteral: ' SingleCharacter ' ' EscapeSequence ' SingleCharacter: InputCharacter but not'
or \
As specified in §3.4, the characters CR and LF are never an InputCharacter; they are recognized as constituting a LineTerminator.
It is a compile-time error for the character following the SingleCharacter or EscapeSequence to be other than a '
.
It is a compile-time error for a line terminator to appear after the opening '
and before the closing '
.
The following are examples of char
literals:
'a' '%' '\t' '\\' '\'' '\u03a9' '\uFFFF' '\177' '' ''
Because Unicode escapes are processed very early, it is not correct to write '\u000a'
for a character literal whose value is linefeed (LF); the Unicode escape \u000a
is transformed into an actual linefeed in translation step 1 (§3.3) and the linefeed becomes a LineTerminator in step 2 (§3.4), and so the character literal is not valid in step 3. Instead, one should use the escape sequence '\n'
(§3.10.6). Similarly, it is not correct to write '\u000d'
for a character literal whose value is carriage return (CR). Instead, use '\r'
.
In C and C++, a character literal may contain representations of more than one character, but the value of such a character literal is implementation-defined. In the Java programming language, a character literal always represents exactly one character.
A string literal is always of type String
(§4.3.3). A string literal always refers to the same instance (§4.3.1) of class String
.
StringLiteral: " StringCharactersopt " StringCharacters: StringCharacter StringCharacters StringCharacter StringCharacter: InputCharacter but not " or \ EscapeSequence
The escape sequences are described in §3.10.6.
As specified in §3.4, neither of the characters CR and LF is ever considered to be an InputCharacter; each is recognized as constituting a LineTerminator.
It is a compile-time error for a line terminator to appear after the opening "
and before the closing matching "
. A long string literal can always be broken up into shorter pieces and written as a (possibly parenthesized) expression using the string concatenation operator +
(§15.18.1).
The following are examples of string literals:
"" // the empty string "\"" // a string containing " alone "This is a string" // a string containing 16 characters "This is a " + // actually a string-valued constant expression, "two-line string" // formed from two string literals
Because Unicode escapes are processed very early, it is not correct to write "\u000a"
for a string literal containing a single linefeed (LF); the Unicode escape \u000a
is transformed into an actual linefeed in translation step 1 (§3.3) and the linefeed becomes a LineTerminator in step 2 (§3.4), and so the string literal is not valid in step 3. Instead, one should write "\n"
(§3.10.6). Similarly, it is not correct to write "\u000d"
for a string literal containing a single carriage return (CR). Instead use "\r"
.
Each string literal is a reference (§4.3) to an instance (§4.3.1, §12.5) of class String
(§4.3.3). String
objects have a constant value. String literals-or, more generally, strings that are the values of constant expressions (§15.28)-are "interned" so as to share unique instances, using the method String.intern
.
Thus, the test program consisting of the compilation unit (§7.3):
and the compilation unit:package testPackage; class Test { public static void main(String[] args) { String hello = "Hello", lo = "lo"; System.out.print((hello == "Hello") + " "); System.out.print((Other.hello == hello) + " "); System.out.print((other.Other.hello == hello) + " "); System.out.print((hello == ("Hel"+"lo")) + " "); System.out.print((hello == ("Hel"+lo)) + " "); System.out.println(hello == ("Hel"+lo).intern()); } } class Other { static String hello = "Hello"; }
produces the output:package other; public class Other { static String hello = "Hello"; }
This example illustrates six points:true true true true false true
String
object (§4.3.1).
String
object.
String
object.
The result of explicitly interning a computed string is the same string as any pre-existing literal string with the same contents.
It is a compile-time error if the character following a backslash in an escape is not an ASCIIEscapeSequence: \ b /* \u0008: backspace
BS
*/ \ t /* \u0009: horizontal tab
HT
*/ \ n /* \u000a: linefeed
LF
*/ \ f /* \u000c: form feed
FF
*/ \ r /* \u000d: carriage return
CR
*/ \ " /* \u0022: double quote" */ \ ' /* \u0027
: single quote' */ \ \ /* \u005c
: backslash\ */
OctalEscape /* \u0000 to\u00ff
: from octal value*/
OctalEscape: \ OctalDigit \ OctalDigit OctalDigit \ ZeroToThree OctalDigit OctalDigit OctalDigit: one of 0 1 2 3 4 5 6 7 ZeroToThree: one of 0 1 2 3
b
, t
, n
, f
, r
, "
, '
, \
, 0
, 1
, 2
, 3
, 4
, 5
, 6
, or 7
. The Unicode escape \u
is processed earlier (§3.3). (Octal escapes are provided for compatibility with C, but can express only Unicode values \u0000
through \u00FF
, so Unicode escapes are usually preferred.)null
, which is formed from ASCII characters. A null literal is always of the null type.
NullLiteral: null
Separator: one of ( ) { } [ ] ; , .
Operator: one of = > < ! ~ ? : == <= >= != && || ++ -- + - * / & | ^ % << >> >>> += -= *= /= &= |= ^= %= <<= >>= >>>=
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