/* * (c) Copyright 1995-1999, Igor Tarasov * FidoNet: 2:5020/370.2 620.20 1103.5 * Inet: itarasov@rtuis.miem.edu.ru * Phone: (095)942-50-97 */ #include #include #include #include void CALLBACK resize(int width,int height) { glViewport(0,0,width,height); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho(-5,5, -5,5, 2,12); gluLookAt( 0,0,5, 0,0,0, 0,1,0 ); glMatrixMode( GL_MODELVIEW ); } void CALLBACK display(void) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); glColor3d(0.75,0.75,0.75); glTranslated(0,-3,0); auxSolidSphere(2.0); glTranslated(0,3,0); auxSolidSphere(1.5); glTranslated(0,2,0); auxSolidSphere(1); glColor3d(0,0,0); glTranslated(-0.3,0.3,1); auxSolidSphere(0.1); glTranslated(0.6,0,0); auxSolidSphere(0.1); glTranslated(-0.3,-0.3,0); glColor3d(1,0,0); auxSolidCone(0.3,0.5); glTranslated(0,0.75,-1); glColor3d(0,0,1); glRotated(-90,1,0,0); auxSolidCone(0.75,0.75); glPopMatrix(); auxSwapBuffers(); } void main() { float pos[4] = {3,3,3,1}; float dir[3] = {-1,-1,-1}; auxInitPosition( 50, 10, 400, 400); auxInitDisplayMode( AUX_RGB | AUX_DEPTH | AUX_DOUBLE ); auxInitWindow( "Snowman" ); auxIdleFunc(display); auxReshapeFunc(resize); glEnable(GL_ALPHA_TEST); glEnable(GL_DEPTH_TEST); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLightfv(GL_LIGHT0, GL_POSITION, pos); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir); auxMainLoop(display); }