- Abstract Factory (87)
- Provide an interface for creating families of related or dependent
objects without specifying their concrete classes.
- Builder (97)
- Separate the construction of a complex object from its representation
so that the same construction process can create different
representations.
- Factory Method (107)
- Define an interface for creating an object, but let subclasses decide
which class to instantiate. Factory Method lets a class defer
instantiation to subclasses.
- Prototype (117)
- Specify the kinds of objects to create using a prototypical
instance, and create new objects by copying this prototype.
- Singleton (127)
- Ensure a class only has one instance, and provide a global point
of access to it.
- Discussion
of Creational Patterns
- Adapter (139)
- Convert the interface of a class into another interface clients
expect. Adapter lets classes work together that couldn't otherwise
because of incompatible interfaces.
- Bridge (151)
- Decouple an abstraction from its implementation so that the two
can vary independently.
- Composite (163)
- Compose objects into tree structures to represent part-whole
hierarchies. Composite lets clients treat individual objects and
compositions of objects uniformly.
- Decorator (175)
- Attach additional responsibilities to an object dynamically.
Decorators provide a flexible alternative to subclassing for extending
functionality.
- Facade (185)
- Provide a unified interface to a set of interfaces in a subsystem.
Facade defines a higher-level interface that makes the subsystem
easier to use.
- Flyweight (195)
- Use sharing to support large numbers of fine-grained objects efficiently.
- Proxy (207)
- Provide a surrogate or placeholder for another object to control
access to it.
- Discussion
of Structural Patterns
- Chain of Responsibility (223)
- Avoid coupling the sender of a request to its receiver by giving more
than one object a chance to handle the request. Chain the receiving
objects and pass the request along the chain until an object
handles it.
- Command (233)
- Encapsulate a request as an object, thereby letting you parameterize
clients with different requests, queue or log requests, and support
undoable operations.
- Interpreter (243)
- Given a language, define a represention for its grammar along with an
interpreter that uses the representation to interpret sentences in the
language.
- Iterator (257)
- Provide a way to access the elements of an aggregate object
sequentially without exposing its underlying representation.
- Mediator (273)
- Define an object that encapsulates how a set of objects interact.
Mediator promotes loose coupling by keeping objects from referring to
each other explicitly, and it lets you vary their interaction
independently.
- Memento (283)
- Without violating encapsulation, capture and externalize an object's
internal state so that the object can be restored to this state later.
- Observer (293)
- Define a one-to-many dependency between objects so that when one
object changes state, all its dependents are notified and updated
automatically.
- State (305)
- Allow an object to alter its behavior when its internal state changes.
The object will appear to change its class.
- Strategy (315)
- Define a family of algorithms, encapsulate each one, and make them
interchangeable. Strategy lets the algorithm vary independently from
clients that use it.
- Template Method (325)
- Define the skeleton of an algorithm in an operation, deferring some
steps to subclasses. Template Method lets subclasses redefine
certain steps of an algorithm without changing the algorithm's
structure.
- Visitor (331)
- Represent an operation to be performed on the elements of an object
structure. Visitor lets you define a new operation without changing the
classes of the elements on which it operates.
- Discussion
of Behavioral Patterns
Creational Patterns
Contents